

The GameCube’s analog stick is used to control the ball. The player is tasked with navigating a monkey trapped in a rolling ball across slender platforms suspended high above the ground. The idea behind the game was abstract upon its release and remains strange to explain even today. In this case, Sega is the company behind Super Monkey Ball. A "third-party developer" refers to a non-Nintendo developer developing for a Nintendo console. Super Monkey Ball is perhaps the most successful third party published game on the GameCube. In 2005, its sequel, Super Monkey Ball 2 established the game as a fan favorite for GameCube owners. The Super Monkey Ball franchise debuted on the GameCube in 2001 with its inaugural game. Although, hardcore fans would not have it any other way. The difficulty level might turn casual gamers away from the franchise.

This makes hours of adventuring as Link incredibly fun. The world of Hyrule feels alive in a way you would not think possible for a videogame. He managed to develop a game that sets a new standard for quality. It ranks second on the list of highest-selling Zelda games, only recently surpassed by the Switch’s Breath of the Wild. To this day it is considered one of the greatest video games of all time. Twilight Princess received extremely positive reviews. The GameCube deserved a traditional Zelda game and it received one in its last moments. However, Twilight Princess was still available for the GameCube, and it essentially acted as the console’s swansong. The game was released at launch for the Wii, which resulted in fantastic sale numbers. Originally developed for the GameCube, multiple delays allowed for a simultaneous release on Nintendo’s next generation console, the Wii. The release of the game tells a rather interesting story. It managed to take the concepts introduced in Ocarina of Time, one of the most highly regarded games of all-time, and improves on them. Twilight Princess is highly regarded as one of the best games to come from the Zelda franchise.
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The 13th installment of the Zelda series is yet another masterpiece. Wind Waker went from being underappreciated upon its release to later being regarded as a classic.
Ultimately, Nintendo’s risk paid off in a huge way that resulted in the expansion of Hyrule and the entire Zelda franchise. It takes tremendous courage to switch up a formula that had produced nothing but hit games. However, its success spawned several sequels sporting the cell-shaded style along with a HD remake released on the Wii U in 2013. Wind Waker was never meant to be a permanent departure from the traditional Zelda art style. It managed to pick up several game of the year accolades due to its beautiful art, intuitive gameplay and expansive story. To this day, Wind Waker is considered one of the best Zelda titles of all-time alongside the legendary Ocarina of Time. The split resulted in low sale numbers.ĭespite the average commercial performance, the game itself was a masterpiece. You either loved the new look or hated it. This implemented a huge shift in tone that was not received positively by many fans. Wind Waker sports a cel-shaded art style. So, it was a massive surprise when the first mainline game on Nintendo’s new GameCube console looked nothing like a traditional Zelda game. Whether Nintendo released a Zelda game on the Super Nintendo, Gameboy Color, or the Nintendo 64, they immediately enjoyed commercial and critical acclaim. Before the release of Wind Waker, Zelda games were enjoying time in the spotlight. The incredibly successful Zelda franchise executed one of the boldest moves in video game history back in 2002.
